Re-Volt Tutorials
Learn How & Step by Step
- A set of tutorials for the free program, Gmax - a light-version of the expensive 3ds max. That means that
it has a few limits, but in that case these tutorials might help you to find a nice work-around. You might
experience problems when converting your track from ASE to Re-Volt and in that case I suggest you contact me
through the Help Section or read the articles already there.
- Nomatter what 3D editor you exported the ASE file with, you need to convert it to the *.w or *.prm to make
Re-Volt able to load your mesh. This user-friendly tutorial, will guide you from how to "install" the ASETools
to using them in a proper way.
- People with weird screensettings, usually doesn't get the same experience as other people. And since
screens' adjustment settings never are similar to each other, this tutorial will help you adjusting your
screen yourself.
- Originally created for Phoenix R3, this tutorial will guide you through from getting sounds from the internet, to
compressing them and make them compatible with Re-Volt. If you are a WolfR4 user, this tutorial will provide good
information as well - The last steps are unnecessary, tho.
- This infodocument will explain how to keep the ncp data at low size, to prevent a bad FPS. This strategy is used
on Bone Island, which *.w file is over 100.000 polygons big. Compared to that, the ncp file is 9000 polygons big.
- A simple tutorial that will explain how to UVW Map & Unwrap something in Wings3D. I cannot guarantee that it will
work in Re-Volt. You can neither export to ASE directly from Wings, tho.
- This Power-point presentation, will with screenshots n' arrows guide you through Windows Firewall on Windows XP.
It shouldn't be a problem to understand, even though you don't know danish.
- A useful function in RV-Glue, that by following this tutorial, is quite easy to use. Originally created
for RRR Racing Forum.
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