Main Page |
||
| The Gmax Tutorials | ||
|
The Gmax tutorials is alot of tutorials linked to on the main page. Theese tutorials will help you get started with the Free program, Gmax and hopefully begin creating tracks with a just as high standard as if you created tracks using 3ds max or other really expensive software. Gmax looks pretty much like 3ds max does, except that alot of functions is missing. Luckily for us, all the missing functions isn't important for making a good track at all, since the missing functions is for us useless when creating tracks. |
|
|
| The Master Material | ||
|
One of the first things you need to be able to setup before starting assign texture and UV Map your model. It is a requirement to setup the material if you are going to make things that is mapped to a specific bmp. You don't need to setup the master material if you are creating a model only based on vertex colors. |
| |
| Read more... | Top | |
| UVW Unwrapping | ||
|
Apply the right texture to your mesh and edit the cordinates to fit right. UVW Unwrapping in Gmax is limited in comparison to 3ds max, but there is many alternative ways to map and therefore I will go through each tool and explain how they work. |
| |
| Read more... | Top | |
| The SG Properties | ||
|
The SG Properties is not only used by Gmax and 3ds max to control the lights and smoothness, but they are also used as ID's by the ASE Tools to apply the different surfaces Re-Volt supports. |
| |
| Read more... | Top | |
| Exporting your mesh to ASE | ||
|
When either your mesh is done or if you just want to see how it looks like in Re-Volt, exporting your mesh to ASE is required. And once you've got it, it's actually quite easy using the right tools to export with. |
| |
| Read more... | Top | |